Init: +2. Senses: darkvision 60 ft.; Perception +6. Ac: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex).
Hp: 19 (2d8+7).
Fortitude: +1. Reflex: +5. Will: +1. Defensive Abilities: evasion, orc ferocity.
Speed: 30 ft.. Melee: mwk greataxe +5 (1d12+4/3). Ranged: shortspear +3 (1d6+3). Special Attacks: sneak attack +1d6. Strength: 17. Dexterity: 14. Constitution: 13. Intelligence: 8. Wisdom: 12. Charisma: 10.
Base Attack: +1. Cmb: +4. Cmd: 16.
Feats: Toughness.
Skills: Acrobatics +5, Climb +6, Intimidate +7, Perception +6, Ride +2, Sense Motive +6, Stealth +5.
Languages: Common, Orc. Special Qualities: orc blood, rogue talents (bleeding attack +1), trapfinding +1, weapon familiarity. Combat Gear: potions of cure light wounds (2), potion of disguise self, potion of divine favor, potion of feather fall, potion of hide from undead. Other Gear: chain shirt, masterwork greataxe, shortspear, 59 gp.
Tactics
During Combat The rogue charges at the nearest foe.
The skulking brute extorts illegal tolls from travelers, attacking those who refuse to pay.
Blarta
Blarta is a bully, and prefers intimidation to fighting, since it requires less work from him.
Combat Encounters
Blarta might harass the PCs on the road or scout for bandits.
Roleplaying Suggestions
Blarta sees a lot of people on the road, and may know things of interest to the PCs. For the right price, he might even be persuaded to join them, though he's unreliable at best.